What is 4 Hour Jam?

How fast do you think you can make a thing? Can you make one in a month? How about a week? A weekend is challenging, but possible, right? We believe it’s possible to make something in only four hours.  In the beginning, you may not complete a simple game. But you’ll find a way to make it simpler and eventually, you’ll have made a game! Then another, and another, and eventually you’ll be making decent games in four hours.

Philosophy:

So you may be wondering, “Why would anyone try to make a thing in four hours? That seems like no time at all!”. You wouldn’t be wrong about that. Four hours is a breakneck pace for making anything. You could chose to make a game in a month and give it polish and care, but if you can make a game in four hours, then you could easily make a game once a week. If you can make a game once a week, you’ll be making a staggering 52 games a year! If you make that many games, some of them have to be good, right?

Sturgeon’s Law:

Sturgeon’s law is a law that states “90% of everything is crap”. This is a discouraging principle, especially when you’re just starting to make things. It means you have to make ten things before one of them even has a chance of being good. “Ten games is just too many games to make in any reasonable amount of time”, you might be thinking. “It’s too much work!”, you might say. Consider this. If you made one game a week for a year, then, following Sturgeon’s law, five of them will be good. If you’re lucky, one or two of them may even be great. Congratulations! You have a prototype of a really cool game which you can now expand on if you choose to.

Conclusion:

If any of this sounds good to you, or if you’d like to give it a try, we welcome new participants!

Week 3: Post Jam

Thanks for a great jam yet again!

Other than 4HJ being on Sunday this week, not much changed, so there’s not much to put here.

Be sure to submit your projects from this weekend!

Week 4

Week 4 will begin on Saturday, October 10th 24th, 2015 at 1PM in the usual spot, NRH 3098 (CSH User Center).

Also, don’t forget that the Theme Submission Form is up and open for submissions 24/7. Drop a few themes in there now! We will be lightly moderating the submission list, removing vulgar, insensitive, or otherwise negative suggestions.

In the spirit of transparency, any removed suggestions will be posted in the postjam update for that jam. This week we removed no themes!

If you’re an interested RIT student reading this, and you’re not a current member of 4 Hour Jam, please feel free to sign up! Note: You’re more than welcome to show up for the jam without an account, just show up a little earlier so we can set you up with one before we start jamming!

Don’t forget, your feedback is very much welcomed! Feel free to email us at contact@4hourjam.com!

We can’t wait to see you all next Saturday!

 

Update: Just a heads up that due to conflicting events, Week 4 will not be taking place this weekend.

Week 4 will begin instead on Saturday, October 24th, at 1 PM.

Week 3: Prejam Update

 

Who’s excited for week 3 of 4HourJam? Everybody? Amazing!

4HourJam week 3 will take place on October 4th in the CSH User Center at 1 PM! The jam will go for four hours, then presentations will begin, at 5 PM. 

We hope to see everyone there, and we hope to see everyone’s awesome games!

Blast!

2015-09-19 23.50.56

Blast is a energetic, lively, and friendship-ruining table-top game in which players play bombs, then modify them in hopes of destroying others’ walls while preserving their own.

Download the game rules from GitHub, then make and play the game for yourself!

Week 1: Postjam, Updates, and Media Dump!

Thanks again to everyone who participated!

Y’all brought some serious creativity to this week’s jam. This jam ran way smoother than Week 0, mostly thanks to the intrepid repeat participants, and newcomers.

Don’t forget, your feedback is very much welcomed! Feel free to email us at contact@4hourjam.com!

If you haven’t yet, please submit a post about your project!

Week 2?

Week 2 will take place on Saturday, September 29th. We’ve settled on theme annoucement at 1PM and project presentations at 5PM. 

Although it’s a bit cramped, we’ll continue hosting the jam in NRH 3098 (the User Center) for the time being.

Don’t forget, the Theme Suggestion form is up! Feel free to submit any and all theme ideas! We will be lightly moderating the submission list, removing vulgar, insensitive, or otherwise negative suggestions. In the spirit of transparency, any removed suggestions will be posted in the postjam update for that jam. I’m proud to say that no suggestions were curated for this week’s jam!

If you’re an interested RIT student reading this, and you’re not a current member of 4 Hour Jam, please feel free to sign up! Note: You’re more than welcome to show up for the jam without an account, just show up a little earlier so we can set you up with one before we start jamming!

We can’t wait to see you all next Saturday!

Week 1 Prejam Announcements!

After our extended break, we’re ready to begin Week 1!

When/Where?

Theme announcement and jam start will be at 1PM in NRH 3098 (the User Center).

Presentations will begin at 5PM.

How can I prepare?

  • If you’re not already a member, sign up on this website! 
  • Check out the jam guidelines!
  • Submit a theme! We’ll be picking a random theme from a (very lightly curated) list of themes submitted through this form at the time of announcement, so it’s not too late!

See y’all tomorrow!

Chicken Tendies Too: Out of Good Boy Points

The thrilling sequel to Chicken Tendies: Fast Food Furious, Chicken Tendies Too features a lone chicken tender attempting to become the best among the rest of the rotting tendies. Move around with the arrow keys and shoot relish to vanquish your enemies with the space bar.

Download Your Chicken Tendy Dreams Here!

Chicken Tendy Too

This game was made in two and a half hours by Jonathan Flinchum and Holden Lewis using Unity.